M-One 6-DoF Tracker prototype with two integrated cameras

Infrastructure-independent spatial tracking

Track people and objects without external beacons

The M-One 6-DoF Tracker estimates position and orientation directly on the device by combining stereo vision with high-rate inertial measurements.

Calculated on-device

Six degrees of freedom from two complementary signals

A live visual-inertial odometry pipeline fuses synchronized camera and IMU measurements into a continuous pose stream.

01

Stereo vision

Two synchronized cameras track visual features and provide motion and scale constraints.

02

Inertial sensing

An onboard ICM45686 IMU supplies gyroscope and acceleration data at approximately 200 Hz in the tested prototype.

03

Live 6-DoF pose

The estimator outputs timestamped 3D position and quaternion orientation at approximately 30 Hz in the tested configuration.

Adaptable mounting

Put spatial context where the action happens

Wear the tracker on the chest, hand, or leg, or attach it to tools, boxes, and other equipment. Strap-based adapters and mechanical mounting points support fast setup across different forms and materials.

  • Chest-mounted person tracking
  • Object and tool tracking
  • Industrial XR training
  • Contextual object motion for humanoid data

XR interoperability

One OpenXR-based integration path

The reference Unity integration uses OpenXR for session lifecycle, spaces, poses, and input. The prototype was demonstrated with HTC Vive Focus Vision and Meta Quest 3.

Portable coreTracker pose, calibration logic, and XR interaction retain one overall architecture.
Device layerPassthrough and hand tracking depend on the capabilities of the selected headset.
M-One tracker calibration interface in an XR headset

In-headset workflow

Calibrate without external equipment

Watch calibration

Prototype evidence

Validated across realistic integration scenarios

The documented M4 evaluation covered robot-mounted, human-held, human-worn, multi-headset, lighting, occlusion, and feature-density scenarios.

0.95°Measured rotational accuracy
1.54 cmMeasured translational accuracy under realistic, dynamic conditions
2 headsetsHTC Vive Focus Vision and Meta Quest 3 demonstrations
No delayObserved pose-stream delay in the simulated occlusion test

These are prototype evaluation results, not universal product specifications. The report also identifies limits during fast motion and in visually feature-poor environments.

Rotational accuracy

Robot-mounted tracking

See the recorded comparison of tracker and robot rotation values for roll, pitch, and yaw.

Watch demonstration →

Object tracking

Three loops, one return point

See a human-held tracker use loop closure while moving around an office environment.

Watch demonstration →

Add spatial context

Track what moves without rebuilding the room

Tell us what must be tracked, where it moves, and which XR or data workflow will consume the pose stream.